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Featured Companies are employers who have come directly to FlexJobs, been approved by our staff, and have directly posted their jobs to the FlexJobs site.
- 100% Remote Work
- Full-Time
- Employee
- US National
Manages and leads a team (2 or more full-time equivalents), including providing day-to-day work direction, sharing performance feedback, giving recognition and communicating effectively. Oversees the inventory, maintenance, and repair of...
- 100% Remote Work
- Full-Time
- Employee
- 17.10 - 27.30 USD Annually
- PA
Lead local photography market, manage team of photographers, provide customer service, problem-solving, conflict resolution, and align market goals with business objectives. Test new technologies, educate photographers, and run a successful In Person..
- Hybrid Remote Work
- Full-Time
- Employee
- Stamford, CT
Develop and maintain ecommerce platform's creative vision, oversee visual asset production, manage photoshoot schedule, coordinate retouching, supervise pre-and post-production, ensure ecommerce content quality, collaborate with merchandising and dev..
- Hybrid Remote Work
- Alternative Schedule
- Employee
- London, United Kingdom
Research, assign, and edit daily news photography across EMEA. Provide editorial direction to photographers, ensure quality and efficiency of content production, and coordinate distribution of pictures to a global market.
- 100% Remote Work
- Full-Time
- Freelance
- United Kingdom
Understand artist's vision, provide compositional input, arrange and produce single with pop, RnB, soul, and acoustic elements. Enhance track quality and professionalism through skilled production techniques.
- 100% Remote Work
- Full-Time
- Freelance
- US National
Mix and master an Emo pop punk track, apply effects and processing to enhance the punk rock style, ensure vocal clarity while maintaining instrumental energy, and provide feedback for sound improvements.
- 100% Remote Work
- Full-Time
- Freelance
- US National
Mix and master an Emo pop punk track, apply effects and processing, ensure vocal clarity, and provide feedback for improvements. Requires mid-level expertise in audio engineering and proficiency in professional audio software.
- 100% Remote Work
- Full-Time
- Employee
- Japan
Review and curate high-volume music content based on industry guidelines and standards. Manage, edit, and connect metadata for optimal user experience. Collaborate with project managers on large-scale data projects.
- 100% Remote Work
- Full-Time
- Employee
- Brasilia, Brazil, Rio de Janeiro, Brazil, Sao Paulo, Brazil
Respond to customer inquiries via social channels (Facebook and X) in Portuguese and English. Ensure adequate proficiency, qualified applicants will have to complete language assessments in Portuguese and English.
- 100% Remote Work
- Full-Time
- Employee
- Costa Rica, Colombia, Mexico, Dominican Republic
Respond to customer inquiries via social channels (Facebook and X) in Spanish and English. Provided Customer Support via social media channels in the past.
- Hybrid Remote Work
- Full-Time
- Employee
- 66,501 - 75,000 USD Annually
- New York, NY
Bustle Digital Group is seeking a Music Editor, to manage the day-to-day operations of Music vertical. The editor should have a vast knowledge of the music industry and how it intersects with the entertainment industry and pop culture.
- 100% Remote Work
- Full-Time
- Employee
- 28,000 - 72,000 USD Annually
- Houston, TX
Review, correct and classify music-related metadata and biographical elements. Ensure highest quality of album and artist metadata. Master internal tools and processes. Stay updated on Rap/Hip-Hop and R&B music market and popular platforms.
- Hybrid Remote Work
- Part-Time
- Employee
- 1,000.00 - 1,000.00 USD Hourly
- Colorado Springs, CO
Teach various courses for Music, both in person and online. Establish and maintain a pool of Lecturers in Music for future appointments to temporary, non-tenure track positions. Master's degree or significant experience in the field required.
- Hybrid Remote Work
- Full-Time
- Employee
- Monterrey, NL, Mexico
Develop and produce design concepts and graphics using 3D renderings, computer illustration and hand drafting. Complete planning packages and research and document materials. Assist in the development of smaller design tasks or modifications to concepts.
- 100% Remote Work
- Full-Time
- Temporary
- 25.00 - 33.00 USD Hourly
- US National
Support the execution of key initiatives that maximize revenue and market share. Streamline and ensure efficient process/procedure of content set-up. Analyze data and develop insights that measure impact and inform strategy.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop, implement, maintain and support character and prop deformation rigs for use by the Crowds, Layout and Animation teams. Troubleshoot and fix rig issues. Collaborate with team members and follow the supervisors guidance.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop, implement, maintain, and support character and prop deformation rigs for use in crowds, layout, and animation. Build body, facial and mechanical rig systems. Troubleshoot and fix rig issues. Provide support, guidance, and instruction to the team.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Design, create, and maintain accurate and efficient rigs for high-end feature animation films. Collaborate with various departments to develop and support character deformation. Lead and guide the team, ensure quality standards, and meet deadlines.
- Hybrid Remote Work
- Full-Time
- Employee
- Montréal, QC, Canada
Inspect and manage integration of game assets, optimize assets for integration, review and improve existing assets, and help streamline asset production processes. Bachelors degree in Fine Art, Studio Art, or Digital Art, and 1-3 years of experience..
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 120,000 USD Annually
- US National
Create visually stunning particle systems and effects for a remote game studio. Produce quality art from concept to completion, collaborate with other artists and designers, and ensure project goals and quality standards are met. Salary range: $70,000..
- 100% Remote Work
- Full-Time
- Temporary
- Work from Anywhere
Seeking experienced Technical Artist for well-known shooters. Build/maintain pipelines/tools, implement assets, optimize for mobile games using Unity, custom engines, Maya/Mel/Python scripting, C++, OpenGL. 5+ years experience in mobile gaming indust..
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create high detailed texture maps and materials for movie characters and props. Work with the Production Designer and Art department to deliver visually impressive character looks. Stay up-to-date with artistic methodologies and technology trends.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Creates stylized and realistic textures, adapts and iterates within various artistic styles, translates the vision of the Production Designer, troubleshoots and creates templates or tools, collaborates with team, and adapts to workflow changes.
- 100% Remote Work
- Full-Time
- Employee
- Work from Anywhere
Integrate outsourced assets seamlessly into MMO projects, ensuring quality and consistency. Collaborate with art and production teams, provide feedback to external artists, troubleshoot integration issues, and deliver polished integrated assets withi..
- 100% Remote Work
- Full-Time
- Employee
- Italy
Lead and manage a team of animators to design and develop high-quality animations, collaborate with the creative team to define animation style, manage animator's workflow and resources, develop and animate in-game cinematic scenes.
- 100% Remote Work
- Full-Time
- Employee
- Italy
Work on animation export and implementation pipeline (Maya and UE), create new animation tools, maintain toolset, assist engineering team with animation-related tools and features, support Animation and character teams in debugging tools or game-rela..
- 100% Remote Work
- Full-Time
- Employee
- Poland
Defining games art style, while complying with the creative vision of the initial art direction. Conveying expectations, both in terms of the level of quality and content (backgrounds, environments, characters), to the graphics team (lead artists, conc...
- 100% Remote Work
- Full-Time
- Employee
- United Kingdom
Lead artistic team in development of AAA quality characters and assets. Participate in the scheduling of his part of the project and maintain planning foresight. Maintains effective informational flow to the team to ensure the team members are aligned...
- 100% Remote Work
- Full-Time
- Employee
- Canada
Defining games art style, while complying with the creative vision of the initial art direction. Supervising and approving work completed by the team to ensure that the elements produced comply with the vision for the game, as well as meeting standards...
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 120,000 USD Annually
- Raleigh, NC
Create real-time VFX, collaborate with designers and other artists, take ownership of a section of the game, and work with production to ensure time estimates are met. Experience with Niagara & Houdini, Unreal Engine, and Substance/Photoshop required..
- Hybrid Remote Work
- Full-Time
- Employee
- 162,000 - 191,000 USD Annually
- CA, CO, DC, FL, GA, ID, IL, MA, MD, MI, MN, NC, NJ, NY, OR, TN, TX, UT, VA, WA, WI
Collaborate with animators and artists to build animation technology, drive workflow improvements, and architect systems for new locomotion and interactions. Provide mentorship and expertise to other engineers.Translate goals into actionable plans.
- Hybrid Remote Work
- Full-Time
- Employee
- 135,058 - 189,082 USD Annually
- Detroit, MI
Lead the division, determining priorities and goals, scheduling, and annual budget. Lead and direct the implementation of workplace culture programs. Recruit, mentor, develop, and manage a team. Contribute to the creation and implementation of strateg..
- 100% Remote Work
- Full-Time
- Employee
- Work from Anywhere
Lead the day-to-day management of the art team; Along with the Art Director, regular appraisal, review and objective setting for the art team; Ensure good communication & coordination between the art team and other disciplines of the bigger team;
- 100% Remote Work
- Full-Time
- Employee
- 80,000 - 140,000 USD Annually
- CA
Help define technical requirements for integration of geometry, rigging, animation, shading, and material assets from multiple sources into a real-time game engine (Unity, Unreal, etc.). Help develop powerful and efficient workflows for the Art team...
- 100% Remote Work
- Full-Time
- Employee
- Italy
Working with Keyframe and Motion Capture animation according to quality requirements. Develop and animate in-game cinematic scenes with strong camera compositions. Manage the export and import of animations within the engine. Communicates regularly...
- 100% Remote Work
- Full-Time
- Employee
- San Mateo, CA
Daily hands-on engine work to bring ideas to life. Design, pitch, & hone world spaces levels from inception to completion to post-launch. Examine desired player experience goals and introduce designs that help support and enhance that experience. Be an...
- Full-Time
- Employee
- Atlanta, GA
Develop concepts and directions for interactive projects. Lead and inspire creative teams. Work with IA and UX teams to create cutting edge interfaces and experiences. Collaborate with Developers to expand and elevate interactions and functionality.
- 100% Remote Work
- Full-Time
- Employee
- 125,700 - 188,500 USD Annually
- US National
Authors high-quality photorealistic facial rigs based on FACS using blendshapes. Authors rigging systems to augment or support blendshape-based facial rigs. Authors or contributes to systems/workflows for integrating head and body rigs.
- 100% Remote Work
- Full-Time
- Employee
- 90,000 - 600,000 USD Annually
- US National
Collaborate with leads and directors to meet visual and technical standards. Research, define, extend, and maintain DCC pipelines, processes, and workflows. Implement tools and workflows in collaboration with artists, animators, engineers, and designers.
- 100% Remote Work
- Full-Time
- Employee
- 115,000 - 170,000 USD Annually
- US National
Manage and mentor a team of animators in the development of high-end gameplay and AI animations. Develop animation pipeline and workflows, review dailies, collaborate with other disciplines, and participate in hiring process for the department.
- 100% Remote Work
- Full-Time
- Temporary
- 45.67 - 86.05 USD Hourly
- Canada
Create high-quality concept art that aligns with the project's artistic vision. Collaborate with the art team to develop innovative designs. Provide guidance and feedback to concept artists. Deliver artwork with strong attention to detail.
- Hybrid Remote Work
- Full-Time
- Employee
- Liverpool, ENG, United Kingdom
Strong and versatile Rigging and Skinning skills, troubleshooting art pipeline and providing solutions, optimization suggestions for all aspects of art within a game, creating and optimizing material shaders and blueprints.
- Hybrid Remote Work
- Full-Time
- Employee
- Liverpool, GB, United Kingdom
Responsibility for graphics development, documentation, testing, and maintenance. Collaborating with the team to improve quality and efficiency of tools, processes, and runtime functionality. Troubleshooting graphics-related issues.
- Hybrid Remote Work
- Alternative Schedule
- Employee
- Bangalore, KA, India
Collect photos, logos, and digital assets from various sources. Follow standards for image evaluation and communicate with global teams. Link images to the database and recommend improvements for productivity and quality.
- Hybrid Remote Work
- Alternative Schedule
- Employee
- India
Collect photos, logos, and other digital assets from various sources. Follow standards for image evaluation and communicate with global teams. Link images to the database and recommend improvements for productivity and quality.
- Hybrid Remote Work
- Full-Time
- Employee
- 62,230 - 93,480 USD Annually
- San Francisco, CA
Help manage artist support email inboxes, develop self-service help content for artists, provide administrative support across Artist Relations, support overall Artist Community initiatives, act as an internal advocate for the artist community.
- 100% Remote Work
- Full-Time
- Employee
- 55,000 - 125,000 USD Annually
- Novato, CA, or US National
Create rich, detailed environments for a AAA game. Construct set pieces, create modular kits, and collaborate with cross-disciplinary teams to realize the artistic vision and push the boundaries of stunning visuals.
- Hybrid Remote Work
- Alternative Schedule
- Employee
- 28.00 - 30.00 USD Hourly
- Amherst, NY, Bufalo, NY
Spend your days leading a team of photographers, managing school assignments and schedules, and ensuring adherence to company standards. Provide training and ongoing support to photographers, and oversee photography operations for school picture day ..
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop hair and cloth dynamic rigs for characters and execute CFX work in shots. Create high-quality cloth, hair, and skin simulations and correctives for shot work in production. Keep up with current artistic methodologies and technology trends.
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 140,000 USD Annually
- US National
Contribute to the construction of the lighting pipeline, collaborate with multiple teams to elevate game environments, and solve challenging technical lighting problems. 5+ years of real-time lighting experience in 3D AAA games required.
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