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Featured Companies are employers who have come directly to FlexJobs, been approved by our staff, and have directly posted their jobs to the FlexJobs site.
- 100% Remote Work
- Full-Time
- Employee
- United Kingdom
Lead artistic team in development of AAA quality characters and assets. Participate in the scheduling of his part of the project and maintain planning foresight. Maintains effective informational flow to the team to ensure the team members are aligned...
- Full-Time
- Employee
- 90,000 - 135,000 USD Annually
- San Mateo, CA
Utilize Unreal Engine experience to create and optimize shader/master materials. Collaborate with teams to maintain shader standards and develop innovative solutions for technical and creative challenges.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop, implement, maintain and support character and prop deformation rigs for use by the Crowds, Layout and Animation teams. Troubleshoot and fix rig issues. Collaborate with team members and follow the supervisors guidance.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop, implement, maintain, and support character and prop deformation rigs for use in crowds, layout, and animation. Build body, facial and mechanical rig systems. Troubleshoot and fix rig issues. Provide support, guidance, and instruction to the team.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Design, create, and maintain accurate and efficient rigs for high-end feature animation films. Collaborate with various departments to develop and support character deformation. Lead and guide the team, ensure quality standards, and meet deadlines.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create high detailed texture maps and materials for movie characters and props. Work with the Production Designer and Art department to deliver visually impressive character looks. Stay up-to-date with artistic methodologies and technology trends.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Creates stylized and realistic textures, adapts and iterates within various artistic styles, translates the vision of the Production Designer, troubleshoots and creates templates or tools, collaborates with team, and adapts to workflow changes.
- 100% Remote Work
- Full-Time
- Temporary
- Work from Anywhere
Seeking experienced Technical Artist for well-known shooters. Build/maintain pipelines/tools, implement assets, optimize for mobile games using Unity, custom engines, Maya/Mel/Python scripting, C++, OpenGL. 5+ years experience in mobile gaming indust..
- 100% Remote Work
- Full-Time
- Employee
- Hillsboro, OR
Responsible for creating complex textures for CG characters and models. Report issues and solutions, maintain texture library and training documentation. Collaborate with Asset department to troubleshoot creative and technical problems.
- Hybrid Remote Work
- Full-Time
- Employee
- Frankfurt, Germany
Lead and mentor lighting and shading artists, collaborate with VFX Supervisor and Compositing team to establish visual direction, develop and implement lighting and shading setups, and maintain clear communication with production team to meet project..
- Hybrid Remote Work
- Full-Time
- Employee
- Valencia, Spain
Lead a team of talented artists to define the look and style of immersive landscapes, architecture, props, and natural environments. Collaborate with other leads, communicate with production teams, and establish asset authoring best practices.
- 100% Remote Work
- Full-Time
- Freelance
- Mexico
Design, Development, and Implementation of Production Pipelines. Teams Support, Coordination and Workflows Design. Work with visualization and game development processes. Physics simulations. Rendering and post-effects.
- 100% Remote Work
- Full-Time
- Employee
- Work from Anywhere
Lead the day-to-day management of the art team; Along with the Art Director, regular appraisal, review and objective setting for the art team; Ensure good communication & coordination between the art team and other disciplines of the bigger team;
- 100% Remote Work
- Full-Time
- Freelance
- Work from Anywhere
This person will be responsible for the backend/pipeline of cutting-edge real-time graphics and technology development. This role helps us to improve our Pipeline and provide the necessary Tools for Artists, to streamline and speed up their workflow.
- 100% Remote Work
- Full-Time
- Employee
- 80,000 - 140,000 USD Annually
- CA
Help define technical requirements for integration of geometry, rigging, animation, shading, and material assets from multiple sources into a real-time game engine (Unity, Unreal, etc.). Help develop powerful and efficient workflows for the Art team...
- 100% Remote Work
- Full-Time
- Employee
- Work from Anywhere
Integrate outsourced assets seamlessly into MMO projects, ensuring quality and consistency. Collaborate with art and production teams, provide feedback to external artists, troubleshoot integration issues, and deliver polished integrated assets withi..
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 120,000 USD Annually
- Raleigh, NC
Create real-time VFX, collaborate with designers and other artists, take ownership of a section of the game, and work with production to ensure time estimates are met. Experience with Niagara & Houdini, Unreal Engine, and Substance/Photoshop required..
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 120,000 USD Annually
- US National
Create visually stunning particle systems and effects for a remote game studio. Produce quality art from concept to completion, collaborate with other artists and designers, and ensure project goals and quality standards are met. Salary range: $70,000..
- 100% Remote Work
- Full-Time
- Employee
- Warsaw, 14, Poland, Krakow, Poland
Create visually stunning and immersive environments and props for AAA+ products. Develop, maintain, and create high polygonal models and real-time game assets. Communicate regularly with the Lead Artist regarding the status of current tasks.
- Hybrid Remote Work
- Full-Time
- Employee
- United Kingdom
Create VFX for AAA projects, collaborate with other departments, and understand the value of VFX. Minimum 5-7 years of experience in AAA game development and proficiency in Unreal Engine and Houdini. Full-time position with competitive salary and ben..
- Hybrid Remote Work
- Full-Time
- Employee
- Utrecht, UT, Netherlands
Create AAA quality environments and terrain, plan and track work, identify issues and solutions, collaborate with art and design teams, propose solutions, and have experience in creating high-quality assets for AAA console games.
- Hybrid Remote Work
- Full-Time
- Employee
- Guildford, ENG, United Kingdom
Create game environments, improve visual quality, collaborate with art and design teams, propose solutions. Need senior artist experience, knowledge of multiple art pipelines. Bonus for Houdini and real-time lighting.
- 100% Remote Work
- Full-Time
- Employee
- Dublin, Ireland, Barcelona, Spain
Create visually innovative, high-fidelity realistic 3D assets. Translate concepts into game-ready assets by creating modular and reusable assets. Ensure consistency between final in-game assets and initial concepts. Drive ideas from conception to com..
- 100% Remote Work
- Full-Time
- Freelance
- US National
Develop creative concepts for a new photography style. Manipulate and enhance photos to align with the desired visual direction. Create comprehensive mood boards to illustrate the new style approach. Collaborate closely with the project team to ensur..
- 100% Remote Work
- Full-Time
- Employee
- Work from Anywhere
Create high-quality artwork, communicate ideas through sketches, maintain visual designs, collaborate with sub-disciplines, mentor junior staff. At least 5 years of experience in concept art and proficiency in industry-standard painting software required.
- Hybrid Remote Work
- Full-Time
- Freelance
- 28,000 - 37,000 MXN Annually
- Mexico City, CDMX, Mexico
Create unique assets for game environments and props, collaborate with experienced artists, attention to detail and design, ability to create high-quality models, knowledge of 3DS Max or Maya, experience in UE4 and Unity is a plus.
- 100% Remote Work
- Full-Time
- Employee
- Brighton, ENG, United Kingdom
Lead a team of VFX artists to create high-quality VFX that aligns with the artistic vision and style guide for a AAA console game. Foster a collaborative art culture within the team and partner with technical teams to deliver efficient VFX pipelines...
- Hybrid Remote Work
- Full-Time
- Freelance
- 28,000 - 37,000 MXN Annually
- Mexico City, Mexico
Create immersive environments for AAA titles using Maya, Blender, Substance, UE4, and Unity. Adhere to art style, collaborate with other artists, model geometry, UV map and paint textures, and polish environments with detail objects and VFX.
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 140,000 USD Annually
- US National
Contribute to the construction of the lighting pipeline, collaborate with multiple teams to elevate game environments, and solve challenging technical lighting problems. 5+ years of real-time lighting experience in 3D AAA games required.
- 100% Remote Work
- Full-Time
- Employee
- 45,000 - 55,000 GBP Annually
- Brighton, ENG, United Kingdom
Collaborate closely with the Art Leads to deliver the project's artistic vision and ensure it meets the project requirements. Act as a bridge between the art and programming teams, driving art optimization efforts and communicating technical constrai...
- 100% Remote Work
- Full-Time
- Employee
- London, United Kingdom, Austria, Belgium, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Netherlands, Norway, Poland, Portugal, Romania, Spain, Sweden, Switzerland, Ukraine, United Kingdom
Design and implement high-quality Visual Effects for a virtual world game. Collaborate with teams to prioritize tasks and solve technical challenges. Research and develop new industry technology to improve visual quality.
- 100% Remote Work
- Full-Time
- Employee
- 82,134 - 157,950 USD Annually
- San Francisco, CA, or US National
Lead strategic projects to maximize economic value proposition for artists and develop retention strategies. Conduct research on artist community and competitive landscape. Analyze reporting and share insights. Develop programs and strategies for spe..
- 100% Remote Work
- Full-Time
- Temporary
- 45.67 - 86.05 USD Hourly
- Canada
Create high-quality concept art that aligns with the project's artistic vision. Collaborate with the art team to develop innovative designs. Provide guidance and feedback to concept artists. Deliver artwork with strong attention to detail.
- Hybrid Remote Work
- Full-Time
- Employee
- New Delhi, DL, India
Create 3D models and textures, optimize geometry, follow design guidelines, and collaborate with team members to execute projects on time. Stay updated with the latest 3D design tools and technologies.
- Hybrid Remote Work
- Full-Time
- Employee
- 77,600 - 116,400 USD Annually
- Vancouver, BC, Canada, San Francisco, CA, Los Angeles, CA, Montreal, QC, Canada, South Korea, Prince Edward Island, PE, Canada, Seoul, South Korea, British Columbia, BC, Canada
Partner with VFX Artist in establishing the VFX Art style. Ensure the VFX aligns with the game's artistic vision and style to enhance the player experience. Create and implement a wide range of high-quality VFX.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create photo-realistic and stylized digital matte paintings and 3D elements. Provide input during visual development/design phase. Keep up with current technology trends/tools and support team growth.
- 100% Remote Work
- Full-Time
- Employee
- 161,000 - 196,000 USD Annually
- US National
Lead a team of VFX artists to develop and implement realistic real-time visual effects for in-game and cinematic AAA content. Define workflows, gather references, collaborate with other departments, and drive R&D on new technology.
- 100% Remote Work
- Freelance
- Canada
Collaborate with Art Director and Lead Concept Artist to establish and execute game's artistic vision. Create character, creature, and prop designs to enhance gameplay. Lead Concept Art team and mentor other artists.
- Full-Time
- Employee
- Edinburgh, GB, United Kingdom
Create and implement realistic VFX animations and particle simulations using Unreal 4/5. Optimize material shaders and work closely with VFX programmers. Follow established art styles and demonstrate technical expertise.
- 100% Remote Work
- Full-Time
- Employee
- London, United Kingdom
Create and implement realistic VFX animations, particle simulations, and material shaders into Unreal 4/5. Work closely with VFX programmers, critique and iterate in a group, and follow established art styles. Strong verbal, written, and visual commu...
- Hybrid Remote Work
- Full-Time
- Employee
- Edinburgh, Scotland, United Kingdom
Strong and versatile Rigging and Skinning skills, troubleshooting art pipeline and providing solutions, optimization suggestions for all aspects of art within a game, create and optimize material shaders and blueprints.
- Hybrid Remote Work
- Full-Time
- Employee
- Montréal, QC, Canada
Create stunning stylized characters for the next BioShock game. Work with the character team to carry the creative vision forward and ensure high-quality character art that meets studio expectations. Collaborate with other disciplines and contribute ...
- Hybrid Remote Work
- Full-Time
- Employee
- Abu Dhabi, United Arab Emirates
Create character assets to project and studio standards. Collaborate with Lead Artists to ensure timely completion of game assets. Mentor Junior 2D Artists and contribute to a team-oriented environment.
- Hybrid Remote Work
- Full-Time
- Employee
- 62,230 - 93,480 USD Annually
- San Francisco, CA
Help manage artist support email inboxes, develop self-service help content for artists, provide administrative support across Artist Relations, support overall Artist Community initiatives, act as an internal advocate for the artist community.
- 100% Remote Work
- Full-Time
- Employee
- 55,000 - 125,000 USD Annually
- Novato, CA, or US National
Create rich, detailed environments for a AAA game. Construct set pieces, create modular kits, and collaborate with cross-disciplinary teams to realize the artistic vision and push the boundaries of stunning visuals.
- 100% Remote Work
- Full-Time
- Employee
- 90,000 - 600,000 USD Annually
- US National
Collaborate with leads and directors to meet visual and technical standards. Research, define, extend, and maintain DCC pipelines, processes, and workflows. Implement tools and workflows in collaboration with artists, animators, engineers, and designers.
- Hybrid Remote Work
- Full-Time
- Employee
- Liverpool, ENG, United Kingdom
Strong and versatile Rigging and Skinning skills, troubleshooting art pipeline and providing solutions, optimization suggestions for all aspects of art within a game, creating and optimizing material shaders and blueprints.
- Hybrid Remote Work
- Full-Time
- Employee
- 69,900 - 90,000 USD Annually
- Kirkland, WA
Create real-time visual effects, collaborate with designers and development team, optimize assets for target platforms, work autonomously with minimal direction, and have 3+ years of experience in the video game industry.
- Hybrid Remote Work
- Full-Time
- Employee
- València, VC, Spain
Create high quality character art assets, provide feedback, work with art leads, maintain quality standards, and assist in character concept and design. Must have 4+ years of experience in the video games industry and an extensive portfolio.
- Hybrid Remote Work
- Full-Time
- Freelance
- 78,000.00 - 101,000.00 USD Hourly
- CA, CO, DC, FL, GA, ID, IL, MA, MD, MI, NC, NJ
Create stunning visual effects that enhance gameplay and storytelling. Work with a team and use proprietary tools to balance visual goals with game engine performance. Develop Destiny's visual language and build productive working relationships with ..
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