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- 100% Remote Work
- Full-Time
- Employee
- 95,000 - 130,000 USD Annually
- US National
Partner with Directors and the Lead Artist to execute the quality and vision of the game. Create key art that aligns with the creative direction of the game. Design various visual directions and enhance concepts. Provide guidance and feedback to...
- 100% Remote Work
- Full-Time
- Employee
- United Kingdom
Lead artistic team in development of AAA quality characters and assets. Participate in the scheduling of his part of the project and maintain planning foresight. Maintains effective informational flow to the team to ensure the team members are aligned...
- Hybrid Remote Work
- Full-Time
- Employee
- València, VC, Spain
Create high quality character art assets, provide feedback, work with art leads, maintain quality standards, and assist in character concept and design. Must have 4+ years of experience in the video games industry and an extensive portfolio.
- Hybrid Remote Work
- Full-Time
- Employee
- Abu Dhabi, United Arab Emirates
Create character assets to project and studio standards. Collaborate with Lead Artists to ensure timely completion of game assets. Mentor Junior 2D Artists and contribute to a team-oriented environment.
- 100% Remote Work
- Full-Time
- Employee
- Montreal, Canada
Maintain artistic direction and quality. Produce high-quality character, creature, and props. Contribute to setting artistic vision benchmarks and defining the style. Collaborate with other departments and provide feedback to improve visual quality.
- Hybrid Remote Work
- Full-Time
- Employee
- Montréal, QC, Canada
Create stunning stylized characters for the next BioShock game. Work with the character team to carry the creative vision forward and ensure high-quality character art that meets studio expectations. Collaborate with other disciplines and contribute ...
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create high detailed texture maps and materials for movie characters and props. Work with the Production Designer and Art department to deliver visually impressive character looks. Stay up-to-date with artistic methodologies and technology trends.
- Hybrid Remote Work
- Full-Time
- Employee
- Dublin, Ireland, Barcelona, Spain
Work with the Art Director to create visually innovative, high-fidelity realistic 3D characters. Translate concepts into game ready assets by creating modular and reusable assets.Ensure that the final in-game characters are consistent with...
- 100% Remote Work
- Full-Time
- Employee
- US National
Lead a team of Character Artists to deliver high-quality character content that aligns with the project's vision. Manage direct reports, collaborate with the Art Director, and maintain project timelines. Foster a culture of innovation and learning wi..
- 100% Remote Work
- Full-Time
- Employee
- M, Spain, RJ, Brazil, 23, Bulgaria, 32, Ukraine, B, Argentina
Create high-quality character assets, oversee pipeline management, collaborate with team members, mentor junior artists, and improve character quality and appearance throughout the development process.
- 100% Remote Work
- Full-Time
- Employee
- Barcelona, CT, Spain
Lead and mentor a team of artists, create high-quality character assets, partner with producers and clients, collaborate with Tech Art and Engineering, expand team capabilities, innovate and problem-solve, recruit and coach talented artists.
- 100% Remote Work
- Full-Time
- Employee
- Bulgaria, Croatia, Cyprus, Czechia, Egypt, Israel, Kenya, Lebanon, Luxembourg, Malta, Nigeria, Oman, Qatar, Romania, Saudi Arabia, Serbia, South Africa, Ukraine, United Arab Emirates, United Kingdom
Create high-quality characters and character-related 3D assets for triple A games. Adapt to various art directions and project styles. Find creative ideas to improve workflows and ensure team meets production schedule. Communicate with client's...
- 100% Remote Work
- Freelance
- Canada
Collaborate with Art Director and Lead Concept Artist to establish and execute game's artistic vision. Create character, creature, and prop designs to enhance gameplay. Lead Concept Art team and mentor other artists.
- 100% Remote Work
- Full-Time
- Employee
- United Kingdom
Developing concepts for the visual style of games, creating sketches and key frame concepts, collaborating with other concept artists, and having a portfolio that demonstrates high-quality concept artwork.
- 100% Remote Work
- Full-Time
- Temporary
- 45.67 - 86.05 USD Hourly
- Canada
Create high-quality concept art that aligns with the project's artistic vision. Collaborate with the art team to develop innovative designs. Provide guidance and feedback to concept artists. Deliver artwork with strong attention to detail.
- 100% Remote Work
- Full-Time
- Employee
- Work from Anywhere
Create high-quality artwork, communicate ideas through sketches, maintain visual designs, collaborate with sub-disciplines, mentor junior staff. At least 5 years of experience in concept art and proficiency in industry-standard painting software required.
- 100% Remote Work
- Full-Time
- Freelance
- US National
Develop creative concepts for a new photography style. Manipulate and enhance photos to align with the desired visual direction. Create comprehensive mood boards to illustrate the new style approach. Collaborate closely with the project team to ensur..
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 140,000 USD Annually
- US National
Brainstorm gameplay ideas with design and art teams. Create 2D and 3D concept art for gameplay prototyping. Provide paintovers for art and design teams. Stay up to date with technology and industry trends.
- 100% Remote Work
- Full-Time
- Employee
- 125,700 - 188,500 USD Annually
- US National
Authors high-quality photorealistic facial rigs based on FACS using blendshapes. Authors rigging systems to augment or support blendshape-based facial rigs. Authors or contributes to systems/workflows for integrating head and body rigs.
- 100% Remote Work
- Full-Time
- Employee
- 60,000 - 70,000 USD Annually
- US National
Ensure content aligns with art style guides and meets curriculum requirements, coordinate with teams to update and create art, design characters and objects for various content, and champion diversity and inclusion efforts.
- Hybrid Remote Work
- Full-Time
- Employee
- 155,400 - 249,867 USD Annually
- Irvine, CA
Develop and maintain tools and pipelines, optimize artist workflows, partner with artists, designers, and engineers to define and implement efficient asset creation workflows. Create character rigs and procedural animation, design and develop DCC & U..
- 100% Remote Work
- Full-Time
- Freelance
- Work from Anywhere
Create skilled animations, work on a variety of games, display strong 3D design, facial animation, and body mechanics. Collaborate with team-mates to streamline animation pipelines and processes. Provide multiple creative options and iterate upon them.
- 100% Remote Work
- Full-Time
- Freelance
- Work from Anywhere
Create skilled animation with strong acting, story-driven performances, and convincing motion. Work on a variety of games, from stylized to realistic behaviors, across cinematic sequences and real-time motion. Collaborate with team to drive artistic, ..
- 100% Remote Work
- Full-Time
- Employee
- OR
You'll be working on a variety of games, we are proud to house the best quality animations, ranging from heavily stylised to realistic behaviours, across both cinematic sequences and real-time motion. Whether you are animating a hero or a monster, a...
- 100% Remote Work
- Full-Time
- Employee
- Berlin, BE, Germany, or Work from Anywhere
Lead a remote art team in maintaining and evolving the visual style and quality of a popular mobile game. Foster a healthy culture, optimize art pipelines, and guide HR and management in hiring and training.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create 3D scenes through character blocking and acting, construct shots in 3D space, and aid in the rough layout of scenes. Provide support and guidance to the team and stay up-to-date with current artistic methodologies and technology trends.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Construct shots in 3D space to provide a visual run-through of the sets, communicate the story based on storyboards, and lead the team of Layout artists to ensure quality standards and artistic direction are met.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Generate previz of the film in accordance with storytelling guidelines. Construct shots in 3D space, communicate storyboards, and create rough layouts of scenes. Collaborate with team members and follow guidance while keeping up with current artistic...
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Design, create, and maintain accurate and efficient rigs for high-end feature animation films. Collaborate with various departments to develop and support character deformation. Lead and guide the team, ensure quality standards, and meet deadlines.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop hair and cloth dynamic rigs for characters and execute CFX work in shots. Create high-quality cloth, hair, and skin simulations and correctives for shot work in production. Keep up with current artistic methodologies and technology trends.
- 100% Remote Work
- Full-Time
- Employee
- 400,000 - 800,000 JPY Monthly
- Tokyo, Japan
Create 3D character and background models for game development. Provide technical support for production. Use Maya, Zbrush, Substance Painter, Houdini, Unity or Unreal engine. Speak Japanese at N1 or N2 level.
- 100% Remote Work
- Full-Time
- Employee
- Hillsboro, OR
Responsible for creating complex textures for CG characters and models. Report issues and solutions, maintain texture library and training documentation. Collaborate with Asset department to troubleshoot creative and technical problems.
- 100% Remote Work
- Full-Time
- Employee
- GB, United Kingdom
Create photorealistic game concept art, build and maintain the open map of Wiami, collaborate with the Art Director and Lead Environment Artist to maintain consistency on the Wilder World Futuristic art style.
- Hybrid Remote Work
- Full-Time
- Employee
- New Delhi, DL, India
Create 3D models and textures, optimize geometry, follow design guidelines, and collaborate with team members to execute projects on time. Stay updated with the latest 3D design tools and technologies.
- 100% Remote Work
- Full-Time
- Employee
- 45,000 - 50,000 GBP Annually
- London, United Kingdom
Produce high-quality environmental models, create additional assets, and assist in planning work for milestones. Mentor the team and collaborate with other departments to ensure artwork meets the brief and original designs.
- Hybrid Remote Work
- Full-Time
- Employee
- Montreal, QC, Canada
Create visually stunning textures and materials for physically-based rendering. Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look. Work with Engineering and other Technical Artists to ens..
- 100% Remote Work
- Full-Time
- Employee
- Montreal, QC, Canada
Lead a team of artists and programmers to create visually pleasing content for a AAA action-adventure game. Maintain artistic direction and quality, meet production deadlines, and collaborate with various departments to optimize workflows and solve a..
- Full-Time
- Freelance
- Los Angeles, CA
Create high-quality 3D assets for the Roblox Marketplace, collaborate with the development team, engage the community, integrate user-generated content, and maintain quality standards. Proficiency in relevant software and tools and strong communicati..
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 120,000 USD Annually
- Raleigh, NC
Create real-time VFX, collaborate with designers and other artists, take ownership of a section of the game, and work with production to ensure time estimates are met. Experience with Niagara & Houdini, Unreal Engine, and Substance/Photoshop required..
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop, implement, maintain and support character and prop deformation rigs for use by the Crowds, Layout and Animation teams. Troubleshoot and fix rig issues. Collaborate with team members and follow the supervisors guidance.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop, implement, maintain, and support character and prop deformation rigs for use in crowds, layout, and animation. Build body, facial and mechanical rig systems. Troubleshoot and fix rig issues. Provide support, guidance, and instruction to the team.
- Hybrid Remote Work
- Full-Time
- Employee
- València, VC, Spain
Lead the Lighting team, supervise implementation of lighting across various projects, work with other artists and team leads to provide creative lighting solutions, collaborate with global teams to ensure visually appealing lighting effects.
- Hybrid Remote Work
- Full-Time
- Employee
- 77,600 - 116,400 USD Annually
- Vancouver, BC, Canada, San Francisco, CA, Los Angeles, CA, Montreal, QC, Canada, South Korea, Prince Edward Island, PE, Canada, Seoul, South Korea, British Columbia, BC, Canada
Partner with VFX Artist in establishing the VFX Art style. Ensure the VFX aligns with the game's artistic vision and style to enhance the player experience. Create and implement a wide range of high-quality VFX.
- 100% Remote Work
- Full-Time
- Employee
- Brighton, ENG, United Kingdom
Lead a team of VFX artists to create high-quality VFX that aligns with the artistic vision and style guide for a AAA console game. Foster a collaborative art culture within the team and partner with technical teams to deliver efficient VFX pipelines...
- Full-Time
- Employee
- Hillsboro, OR
Create and refine materials for CG assets, build and maintain shading networks, work within a physically-based shading context, ensure assets meet show standards, assist in the development of new tools and techniques.
- Hybrid Remote Work
- Full-Time
- Employee
- Guildford, ENG, United Kingdom
Design, create, and implement a wide range of visual effects. Maintain artistic quality and ensure VFX align with the visual style of the game. Collaborate with technical artists and engineers to integrate VFX into the game engine.
- Hybrid Remote Work
- Full-Time
- Employee
- Utrecht, UT, Netherlands, Guildford, United Kingdom
Design, create, and implement visual effects for game projects. Collaborate with teams to integrate VFX into the game engine. Maintain artistic quality and documentation for VFX assets. Stay updated with industry trends and techniques.
- 100% Remote Work
- Full-Time
- Temporary
- Work from Anywhere
Seeking experienced Technical Artist for well-known shooters. Build/maintain pipelines/tools, implement assets, optimize for mobile games using Unity, custom engines, Maya/Mel/Python scripting, C++, OpenGL. 5+ years experience in mobile gaming indust..
- 100% Remote Work
- Full-Time
- Employee
- Canada
Creating 2D UI Art Assets and wireframes for a variety of platforms; Taking ownership of the UI art in games, from ideation to implementation; Collaborating closely with game designers and programmers; Optimizing user-friendly graphics, icons, and bu..
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 120,000 USD Annually
- US National
Create visually stunning particle systems and effects for a remote game studio. Produce quality art from concept to completion, collaborate with other artists and designers, and ensure project goals and quality standards are met. Salary range: $70,000..
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