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Featured Companies are employers who have come directly to FlexJobs, been approved by our staff, and have directly posted their jobs to the FlexJobs site.
- 100% Remote Work
- Full-Time
- Employee
- London, United Kingdom, Austria, Belgium, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Netherlands, Norway, Poland, Portugal, Romania, Spain, Sweden, Switzerland, Ukraine, United Kingdom
Design and implement high-quality Visual Effects for a virtual world game. Collaborate with teams to prioritize tasks and solve technical challenges. Research and develop new industry technology to improve visual quality.
- Hybrid Remote Work
- Full-Time
- Employee
- 69,900 - 90,000 USD Annually
- Kirkland, WA
Create real-time visual effects, collaborate with designers and development team, optimize assets for target platforms, work autonomously with minimal direction, and have 3+ years of experience in the video game industry.
- Hybrid Remote Work
- Full-Time
- Employee
- 77,600 - 116,400 USD Annually
- Vancouver, BC, Canada, San Francisco, CA, Los Angeles, CA, Montreal, QC, Canada, South Korea, Prince Edward Island, PE, Canada, Seoul, South Korea, British Columbia, BC, Canada
Partner with VFX Artist in establishing the VFX Art style. Ensure the VFX aligns with the game's artistic vision and style to enhance the player experience. Create and implement a wide range of high-quality VFX.
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 120,000 USD Annually
- US National
Create visually stunning particle systems and effects for a remote game studio. Produce quality art from concept to completion, collaborate with other artists and designers, and ensure project goals and quality standards are met. Salary range: $70,000..
- 100% Remote Work
- Full-Time
- Freelance
- Warsaw, Masovian Voivodeship, Poland, United Kingdom, Malaga, Spain
Execute outstanding and dramatic effects for video games. Create art for visual effects, work with multidisciplinary team, and implement assets into game engines. Must have strong portfolio and minimum 2+ years of experience in real-time VFX.
- 100% Remote Work
- Full-Time
- Freelance
- Bucharest, Romania, Málaga, Spain, United Kingdom
Create real-time visual effects for video games, execute outstanding and dramatic effects, asset export and implementation into various engines, work with multidisciplinary team to ensure QA and problem solve as needed.
- 100% Remote Work
- Full-Time
- Employee
- Madrid, MD, Spain, Málaga, MA, Spain, United Kingdom
Create real-time visual effects for video games, execute outstanding and dramatic effects, work with multidisciplinary teams, and export assets into various engines. Minimum 2+ years of experience required. English level B2-C1. Houdini expertise pref..
- Hybrid Remote Work
- Full-Time
- Employee
- Devens, MA
Act as primary expert on radiation effects in electronic device materials, lead selection and testing of electronic components, coordinate design and fabrication of electronic components and materials. PhD in Materials Science, Mechanical Engineering...
- Hybrid Remote Work
- Full-Time
- Employee
- Devens, MA
Expert on radiation and fusion environment effects in materials. Contribute to irradiated material properties database, lead selection, testing, and qualification of materials. Work with other teams to ensure efficient execution of design-build-test-..
- Hybrid Remote Work
- Full-Time
- Employee
- Montréal, QC, Canada
Create captivating cinematic visual effects, work with the team to establish a visual identity, and develop and improve upon techniques and visuals. Drive progress across the board and communicate effectively with team members to ensure project goals..
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 140,000 USD Annually
- US National
Brainstorm gameplay ideas with design and art teams. Create 2D and 3D concept art for gameplay prototyping. Provide paintovers for art and design teams. Stay up to date with technology and industry trends.
- 100% Remote Work
- Full-Time
- Employee
- 108,000 - 160,000 USD Annually
- Raleigh, NC
Build detailed content in multiple different styles per project and art direction with consistent quality. Communicate and collaborate effectively with designers, artists, and engineers. Give and take critique from multiple departments and directors ..
- Hybrid Remote Work
- Full-Time
- Employee
- 90,000 - 100,000 USD Annually
- Ottawa, ON, Canada
Working with client studios to bring games to life. Collaborating with stakeholders on visual development of interfaces, assets, and marketing art. Building relationships with game development peers. Supporting team mates to achieve goals.
- Hybrid Remote Work
- Full-Time
- Employee
- United Kingdom
Create VFX for AAA projects, collaborate with other departments, and understand the value of VFX. Minimum 5-7 years of experience in AAA game development and proficiency in Unreal Engine and Houdini. Full-time position with competitive salary and ben..
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create high detailed texture maps and materials for movie characters and props. Work with the Production Designer and Art department to deliver visually impressive character looks. Stay up-to-date with artistic methodologies and technology trends.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Creates stylized and realistic textures, adapts and iterates within various artistic styles, translates the vision of the Production Designer, troubleshoots and creates templates or tools, collaborates with team, and adapts to workflow changes.
- 100% Remote Work
- Full-Time
- Employee
- Hillsboro, OR
Responsible for creating complex textures for CG characters and models. Report issues and solutions, maintain texture library and training documentation. Collaborate with Asset department to troubleshoot creative and technical problems.
- Hybrid Remote Work
- Full-Time
- Employee
- Utrecht, UT, Netherlands
Develop and implement UI/UX deliverables for game projects, collaborating with art, design, and tech leads. Concept, prototype, and produce UI assets, maintain art direction, and mentor junior team members.
- Hybrid Remote Work
- Full-Time
- Employee
- Guildford, UK, United Kingdom, Utrecht, Netherlands
Help the UI Lead on different projects, collaborate with the UX team to design and iterate UX, engage in UI concepting and prototyping, maintain art direction, collaborate with the art team, and deliver high-quality UI assets.
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 140,000 USD Annually
- US National
Contribute to the construction of the lighting pipeline, collaborate with multiple teams to elevate game environments, and solve challenging technical lighting problems. 5+ years of real-time lighting experience in 3D AAA games required.
- Hybrid Remote Work
- Full-Time
- Employee
- London, United Kingdom
Collaborate with Designers and the Product Owner to create excellent UI designs. Create high-quality UI artwork and wireframe prototypes. Implement bug-free UI within Unity. Mentor other UI Artists to improve UI Art across the studio.
- 100% Remote Work
- Full-Time
- Employee
- United Kingdom
Lead artistic team in development of AAA quality characters and assets. Participate in the scheduling of his part of the project and maintain planning foresight. Maintains effective informational flow to the team to ensure the team members are aligned...
- Hybrid Remote Work
- Full-Time
- Employee
- València, VC, Spain
Create high quality character art assets, provide feedback, work with art leads, maintain quality standards, and assist in character concept and design. Must have 4+ years of experience in the video games industry and an extensive portfolio.
- 100% Remote Work
- Full-Time
- Temporary
- 45.67 - 86.05 USD Hourly
- Canada
Create high-quality concept art that aligns with the project's artistic vision. Collaborate with the art team to develop innovative designs. Provide guidance and feedback to concept artists. Deliver artwork with strong attention to detail.
- Hybrid Remote Work
- Full-Time
- Employee
- Montréal, QC, Canada
Create stunning stylized characters for the next BioShock game. Work with the character team to carry the creative vision forward and ensure high-quality character art that meets studio expectations. Collaborate with other disciplines and contribute ...
- 100% Remote Work
- Full-Time
- Employee
- Work from Anywhere
Create high-quality artwork, communicate ideas through sketches, maintain visual designs, collaborate with sub-disciplines, mentor junior staff. At least 5 years of experience in concept art and proficiency in industry-standard painting software required.
- 100% Remote Work
- Freelance
- Canada
Collaborate with Art Director and Lead Concept Artist to establish and execute game's artistic vision. Create character, creature, and prop designs to enhance gameplay. Lead Concept Art team and mentor other artists.
- Hybrid Remote Work
- Full-Time
- Employee
- Utrecht, UT, Netherlands
Create AAA quality environments and terrain, plan and track work, identify issues and solutions, collaborate with art and design teams, propose solutions, and have experience in creating high-quality assets for AAA console games.
- Hybrid Remote Work
- Full-Time
- Employee
- Guildford, ENG, United Kingdom
Create game environments, improve visual quality, collaborate with art and design teams, propose solutions. Need senior artist experience, knowledge of multiple art pipelines. Bonus for Houdini and real-time lighting.
- 100% Remote Work
- Full-Time
- Employee
- GB, United Kingdom
Create photorealistic game concept art, build and maintain the open map of Wiami, collaborate with the Art Director and Lead Environment Artist to maintain consistency on the Wilder World Futuristic art style.
- 100% Remote Work
- Full-Time
- Employee
- 45,000 - 50,000 GBP Annually
- London, United Kingdom
Produce high-quality environmental models, create additional assets, and assist in planning work for milestones. Mentor the team and collaborate with other departments to ensure artwork meets the brief and original designs.
- 100% Remote Work
- Full-Time
- Employee
- 95,000 - 130,000 USD Annually
- US National
Partner with Directors and the Lead Artist to execute the quality and vision of the game. Create key art that aligns with the creative direction of the game. Design various visual directions and enhance concepts. Provide guidance and feedback to...
- Full-Time
- Employee
- 90,000 - 135,000 USD Annually
- San Mateo, CA
Utilize Unreal Engine experience to create and optimize shader/master materials. Collaborate with teams to maintain shader standards and develop innovative solutions for technical and creative challenges.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create 3D scenes through character blocking and acting, construct shots in 3D space, and aid in the rough layout of scenes. Provide support and guidance to the team and stay up-to-date with current artistic methodologies and technology trends.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create photo-realistic and stylized digital matte paintings and 3D elements. Provide input during visual development/design phase. Keep up with current technology trends/tools and support team growth.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop hair and cloth dynamic rigs for characters and execute CFX work in shots. Create high-quality cloth, hair, and skin simulations and correctives for shot work in production. Keep up with current artistic methodologies and technology trends.
- 100% Remote Work
- Full-Time
- Employee
- Buenos Aires, Argentina
Own the creation and delivery of our environmental models and pipelines. Create high-quality environmental assets for buildings, biomes and props. Work closely with our creative teams to shape the look and feel of our iconic game world. Hold the...
- 100% Remote Work
- Full-Time
- Employee
- United Kingdom
Perform Art reviews, provide quality feedback in our tracking tools, support collaboration and communication between our PMs, Artists, & External Artists on multiple projects. Work with Account Management to ensure overall client satisfaction when ...
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop, implement, maintain, and support character and prop deformation rigs for use in crowds, layout, and animation. Build body, facial and mechanical rig systems. Troubleshoot and fix rig issues. Provide support, guidance, and instruction to the team.
- 100% Remote Work
- Full-Time
- Employee
- Rio de Janeiro, RJ, Brazil, Kyiv, 30, Ukraine, Belgrade, VO, Serbia, Barcelona, CT, Spain, Buenos Aires, B, Argentina
Create assets, integrate pipelines, supervise gaming titles, estimate task completion, write technical design documents. Passion for video games & excellent communication skills preferred. Desirable: open world games exp & knowledge o..
- 100% Remote Work
- Full-Time
- Employee
- 90,000 - 600,000 USD Annually
- US National
Collaborate with leads and directors to meet visual and technical standards. Research, define, extend, and maintain DCC pipelines, processes, and workflows. Implement tools and workflows in collaboration with artists, animators, engineers, and designers.
- 100% Remote Work
- Full-Time
- Employee
- Dublin, Ireland, Barcelona, Spain
Create visually innovative, high-fidelity realistic 3D assets. Translate concepts into game-ready assets by creating modular and reusable assets. Ensure consistency between final in-game assets and initial concepts. Drive ideas from conception to com..
- Full-Time
- Employee
- Hillsboro, OR
Create and refine materials for CG assets, build and maintain shading networks, work within a physically-based shading context, ensure assets meet show standards, assist in the development of new tools and techniques.
- Hybrid Remote Work
- Full-Time
- Employee
- València, VC, Spain
Develop UI and UX design needs, create and maintain a cohesive UI style guide, prioritize and organize UI asset creation, and identify and implement best practices to improve team effectiveness. Strong communication and organizational skills required.
- 100% Remote Work
- Full-Time
- Employee
- M, Spain, RJ, Brazil, 23, Bulgaria, 32, Ukraine, B, Argentina
Create high-quality character assets, oversee pipeline management, collaborate with team members, mentor junior artists, and improve character quality and appearance throughout the development process.
- Hybrid Remote Work
- Full-Time
- Employee
- Dublin, Ireland, Barcelona, Spain
Work with the Art Director to create visually innovative, high-fidelity realistic 3D characters. Translate concepts into game ready assets by creating modular and reusable assets.Ensure that the final in-game characters are consistent with...
- Hybrid Remote Work
- Full-Time
- Temporary
- 55.00 - 60.00 USD Hourly
- San Francisco, CA
Create and prepare artwork for pre-press based on style guides, templates, and design team feedback. Ensure accuracy of vendor dielines and packaging mock-ups. Manage packaging requests and update technical information in Brand Packaging Brand Guidelines.
- 100% Remote Work
- Full-Time
- Employee
- 400,000 - 800,000 JPY Monthly
- Tokyo, Japan
Create 3D character and background models for game development. Provide technical support for production. Use Maya, Zbrush, Substance Painter, Houdini, Unity or Unreal engine. Speak Japanese at N1 or N2 level.
- 100% Remote Work
- Full-Time
- Employee
- Bulgaria, Croatia, Cyprus, Czechia, Egypt, Israel, Kenya, Lebanon, Luxembourg, Malta, Nigeria, Oman, Qatar, Romania, Saudi Arabia, Serbia, South Africa, Ukraine, United Arab Emirates, United Kingdom
Create high-quality characters and character-related 3D assets for triple A games. Adapt to various art directions and project styles. Find creative ideas to improve workflows and ensure team meets production schedule. Communicate with client's...
- 100% Remote Work
- Full-Time
- Employee
- Austria, Belgium, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Netherlands, Norway, Poland, Portugal, Romania, Spain, Sweden, Switzerland, Ukraine, United Kingdom
Execute outstanding and dramatic effects to life. Creating all art needed for visual effects including FX concept, proto and final FX. Executing on a range of visual effect styles from realistic to stylized.
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