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- 100% Remote Work
- Full-Time
- Employee
- 90,000 - 600,000 USD Annually
- US National
Collaborate with leads and directors to meet visual and technical standards. Research, define, extend, and maintain DCC pipelines, processes, and workflows. Implement tools and workflows in collaboration with artists, animators, engineers, and designers.
- 100% Remote Work
- Full-Time
- Employee
- Rio de Janeiro, RJ, Brazil, Kyiv, 30, Ukraine, Belgrade, VO, Serbia, Barcelona, CT, Spain, Buenos Aires, B, Argentina
Create assets, integrate pipelines, supervise gaming titles, estimate task completion, write technical design documents. Passion for video games & excellent communication skills preferred. Desirable: open world games exp & knowledge o..
- 100% Remote Work
- Alternative Schedule
- Employee
- Charleston, SC
Perform basic to intermediate inspection and repairs on surgical instrumentation using various hand and power tools, soldering, etc. Work in the field on a mobile repair truck, inside a repair lab or inside a hospital. Provide support to various loca..
- Full-Time
- Employee
- 90,000 - 135,000 USD Annually
- San Mateo, CA
Utilize Unreal Engine experience to create and optimize shader/master materials. Collaborate with teams to maintain shader standards and develop innovative solutions for technical and creative challenges.
- 100% Remote Work
- Full-Time
- Employee
- Barcelona, Spain
Lead and mentor Technical and VFX Artists, establish best practices and documentation, develop pipelines and workflows, lead research efforts, and facilitate workshops for ongoing team growth. Technical Artist experience and a pass..
- Hybrid Remote Work
- Full-Time
- Employee
- Beijing, China
Create high-quality games by providing technical support, creating tools and workflows, maintaining artist efficiency, and collaborating with the production team and clients. Strong proficiency in Python and experience in the video game industry required.
- 100% Remote Work
- Full-Time
- Employee
- 45,000 - 55,000 GBP Annually
- Brighton, ENG, United Kingdom
Collaborate closely with the Art Leads to deliver the project's artistic vision and ensure it meets the project requirements. Act as a bridge between the art and programming teams, driving art optimization efforts and communicating technical constrai...
- 100% Remote Work
- Employee
- Kyiv, Ukraine
Establishing and designing documentation outlining best practices to maintain high-quality output from the department. Developing pipelines, tools, and workflows to enhance and streamline departmental processes.
- 100% Remote Work
- Employee
- São Paulo, Brazil
Mentoring and guiding Technical Artists and VFX artists. Establishing and designing documentation outlining best practices to maintain high-quality output from the department.
- Hybrid Remote Work
- Full-Time
- Employee
- 155,400 - 249,867 USD Annually
- Irvine, CA
Develop and maintain tools and pipelines, optimize artist workflows, partner with artists, designers, and engineers to define and implement efficient asset creation workflows. Create character rigs and procedural animation, design and develop DCC & U..
- Hybrid Remote Work
- Full-Time
- Employee
- Liverpool, ENG, United Kingdom
Strong and versatile Rigging and Skinning skills, troubleshooting art pipeline and providing solutions, optimization suggestions for all aspects of art within a game, creating and optimizing material shaders and blueprints.
- 100% Remote Work
- Full-Time
- Temporary
- Work from Anywhere
Seeking experienced Technical Artist for well-known shooters. Build/maintain pipelines/tools, implement assets, optimize for mobile games using Unity, custom engines, Maya/Mel/Python scripting, C++, OpenGL. 5+ years experience in mobile gaming indust..
- 100% Remote Work
- Full-Time
- Freelance
- Mexico
Design, Development, and Implementation of Production Pipelines. Teams Support, Coordination and Workflows Design. Work with visualization and game development processes. Physics simulations. Rendering and post-effects.
- 100% Remote Work
- Full-Time
- Freelance
- Work from Anywhere
This person will be responsible for the backend/pipeline of cutting-edge real-time graphics and technology development. This role helps us to improve our Pipeline and provide the necessary Tools for Artists, to streamline and speed up their workflow.
- 100% Remote Work
- Full-Time
- Employee
- 80,000 - 140,000 USD Annually
- CA
Help define technical requirements for integration of geometry, rigging, animation, shading, and material assets from multiple sources into a real-time game engine (Unity, Unreal, etc.). Help develop powerful and efficient workflows for the Art team...
- Hybrid Remote Work
- Full-Time
- Employee
- Edinburgh, Scotland, United Kingdom
Strong and versatile Rigging and Skinning skills, troubleshooting art pipeline and providing solutions, optimization suggestions for all aspects of art within a game, create and optimize material shaders and blueprints.
- Hybrid Remote Work
- Full-Time
- Employee
- Montreal, QC, Canada
Create visually stunning textures and materials for physically-based rendering. Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look. Work with Engineering and other Technical Artists to ens..
- 100% Remote Work
- Full-Time
- Employee
- 86,500 - 130,000 USD Annually
- Raleigh, NC
Support artists and engineers in adding high-quality art to the game. Optimize art, craft assets, explore graphics tech, and boost performance. Come up with creative solutions to problems and define best practices for working with next-gen technology.
- 100% Remote Work
- Full-Time
- Employee
- 50,000 - 60,000 GBP Annually
- London, ENG, United Kingdom
Collaborate with cross-functional teams to develop features, systems, and tools. Optimize shaders, materials, and VFX in Unreal Engine. Troubleshoot technical art challenges and provide support to the art team.
- 100% Remote Work
- Full-Time
- Employee
- Montreal, QC, Canada
Lead a team of artists and programmers to create visually pleasing content for a AAA action-adventure game. Maintain artistic direction and quality, meet production deadlines, and collaborate with various departments to optimize workflows and solve a..
- 100% Remote Work
- Full-Time
- Employee
- 88,000 - 152,000 USD Annually
- CA, CO, FL, IL, KS, MD, MA, MO, NJ, NY, TX, WA
Collaborate with product, art, and engineering teams to integrate art assets efficiently. Import and implement 2D and 3D art into Unity. Create 3D renders for sprites. Manage assets and define art creation pipelines.
- 100% Remote Work
- Full-Time
- Employee
- 400,000 - 800,000 JPY Monthly
- Tokyo, Japan
Create 3D character and background models for game development. Provide technical support for production. Use Maya, Zbrush, Substance Painter, Houdini, Unity or Unreal engine. Speak Japanese at N1 or N2 level.
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 140,000 USD Annually
- US National
Contribute to the construction of the lighting pipeline, collaborate with multiple teams to elevate game environments, and solve challenging technical lighting problems. 5+ years of real-time lighting experience in 3D AAA games required.
- 100% Remote Work
- Full-Time
- Employee
- Hillsboro, OR
Responsible for creating complex textures for CG characters and models. Report issues and solutions, maintain texture library and training documentation. Collaborate with Asset department to troubleshoot creative and technical problems.
- Hybrid Remote Work
- Full-Time
- Temporary
- 55.00 - 60.00 USD Hourly
- San Francisco, CA
Create and prepare artwork for pre-press based on style guides, templates, and design team feedback. Ensure accuracy of vendor dielines and packaging mock-ups. Manage packaging requests and update technical information in Brand Packaging Brand Guidelines.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop, implement, maintain, and support character and prop deformation rigs for use in crowds, layout, and animation. Build body, facial and mechanical rig systems. Troubleshoot and fix rig issues. Provide support, guidance, and instruction to the team.
- 100% Remote Work
- Full-Time
- Employee
- M, Spain, RJ, Brazil, 23, Bulgaria, 32, Ukraine, B, Argentina
Create high-quality character assets, oversee pipeline management, collaborate with team members, mentor junior artists, and improve character quality and appearance throughout the development process.
- Hybrid Remote Work
- Full-Time
- Employee
- València, VC, Spain
Create high quality character art assets, provide feedback, work with art leads, maintain quality standards, and assist in character concept and design. Must have 4+ years of experience in the video games industry and an extensive portfolio.
- 100% Remote Work
- Full-Time
- Employee
- US National
Manage project schedule and cost, coordinate project activities with partners, lead project meetings, prepare project reports, and work on special projects as a Senior Financial Manager.
- 100% Remote Work
- Full-Time
- Employee
- 75,000 - 95,000 USD Annually
- Phoenix, AZ
Develop and implement audit plans, programs, and procedures to assess financial aid processes. Prepare comprehensive audit reports and communicate findings to stakeholders. Mentor staff auditors and provide guidance to internal business partners.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Creates stylized and realistic textures, adapts and iterates within various artistic styles, translates the vision of the Production Designer, troubleshoots and creates templates or tools, collaborates with team, and adapts to workflow changes.
- Hybrid Remote Work
- Full-Time
- Employee
- Montréal, QC, Canada
Create captivating cinematic visual effects, work with the team to establish a visual identity, and develop and improve upon techniques and visuals. Drive progress across the board and communicate effectively with team members to ensure project goals..
- 100% Remote Work
- Full-Time
- Employee
- 45,000 - 50,000 GBP Annually
- London, United Kingdom
Produce high-quality environmental models, create additional assets, and assist in planning work for milestones. Mentor the team and collaborate with other departments to ensure artwork meets the brief and original designs.
- Full-Time
- Employee
- Hillsboro, OR
Create and refine materials for CG assets, build and maintain shading networks, work within a physically-based shading context, ensure assets meet show standards, assist in the development of new tools and techniques.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create high detailed texture maps and materials for movie characters and props. Work with the Production Designer and Art department to deliver visually impressive character looks. Stay up-to-date with artistic methodologies and technology trends.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create 3D scenes through character blocking and acting, construct shots in 3D space, and aid in the rough layout of scenes. Provide support and guidance to the team and stay up-to-date with current artistic methodologies and technology trends.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Develop hair and cloth dynamic rigs for characters and execute CFX work in shots. Create high-quality cloth, hair, and skin simulations and correctives for shot work in production. Keep up with current artistic methodologies and technology trends.
- Hybrid Remote Work
- Full-Time
- Employee
- United Kingdom
Create VFX for AAA projects, collaborate with other departments, and understand the value of VFX. Minimum 5-7 years of experience in AAA game development and proficiency in Unreal Engine and Houdini. Full-time position with competitive salary and ben..
- Hybrid Remote Work
- Full-Time
- Employee
- Montréal, QC, Canada
Create stunning stylized characters for the next BioShock game. Work with the character team to carry the creative vision forward and ensure high-quality character art that meets studio expectations. Collaborate with other disciplines and contribute ...
- Hybrid Remote Work
- Full-Time
- Employee
- Dublin, Ireland, Barcelona, Spain
Work with the Art Director to create visually innovative, high-fidelity realistic 3D characters. Translate concepts into game ready assets by creating modular and reusable assets.Ensure that the final in-game characters are consistent with...
- Hybrid Remote Work
- Full-Time
- Employee
- London, United Kingdom
Collaborate with Designers and the Product Owner to create excellent UI designs. Create high-quality UI artwork and wireframe prototypes. Implement bug-free UI within Unity. Mentor other UI Artists to improve UI Art across the studio.
- 100% Remote Work
- Full-Time
- Employee
- Dublin, Ireland, Barcelona, Spain
Create visually innovative, high-fidelity realistic 3D assets. Translate concepts into game-ready assets by creating modular and reusable assets. Ensure consistency between final in-game assets and initial concepts. Drive ideas from conception to com..
- 100% Remote Work
- Full-Time
- Employee
- 70,000 - 140,000 USD Annually
- US National
Brainstorm gameplay ideas with design and art teams. Create 2D and 3D concept art for gameplay prototyping. Provide paintovers for art and design teams. Stay up to date with technology and industry trends.
- 100% Remote Work
- Full-Time
- Employee
- GB, United Kingdom
Create photorealistic game concept art, build and maintain the open map of Wiami, collaborate with the Art Director and Lead Environment Artist to maintain consistency on the Wilder World Futuristic art style.
- 100% Remote Work
- Freelance
- Canada
Collaborate with Art Director and Lead Concept Artist to establish and execute game's artistic vision. Create character, creature, and prop designs to enhance gameplay. Lead Concept Art team and mentor other artists.
- Hybrid Remote Work
- Full-Time
- Employee
- Madrid, Spain
Create photo-realistic and stylized digital matte paintings and 3D elements. Provide input during visual development/design phase. Keep up with current technology trends/tools and support team growth.
- Hybrid Remote Work
- Full-Time
- Employee
- Utrecht, UT, Netherlands
Create AAA quality environments and terrain, plan and track work, identify issues and solutions, collaborate with art and design teams, propose solutions, and have experience in creating high-quality assets for AAA console games.
- Hybrid Remote Work
- Full-Time
- Employee
- Guildford, ENG, United Kingdom
Create game environments, improve visual quality, collaborate with art and design teams, propose solutions. Need senior artist experience, knowledge of multiple art pipelines. Bonus for Houdini and real-time lighting.
- 100% Remote Work
- Full-Time
- Employee
- United Kingdom
Perform Art reviews, provide quality feedback in our tracking tools, support collaboration and communication between our PMs, Artists, & External Artists on multiple projects. Work with Account Management to ensure overall client satisfaction when ...
- Hybrid Remote Work
- Full-Time
- Employee
- Utrecht, UT, Netherlands
Develop and implement UI/UX deliverables for game projects, collaborating with art, design, and tech leads. Concept, prototype, and produce UI assets, maintain art direction, and mentor junior team members.
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